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Ooze Saga Changelog

bananatron Posted 5 months ago

(Edited 5 months ago)

This thread represents the game changes as they happen to Ooze Saga. Game changes are not deployed in patches, but are continuously updated, so check here for the most recent updates.

bananatron Posted 5 months ago

(Edited 5 months ago)

November 6th 2019

  • - Make rare tools requests less common for Dungeon Orders
  • - Restyle navigation
  • - Make Rare Collector (forager) find rare tools also
  • - Re-enable tax collection
  • - Ensure Oozes cannot start with moves they can't use
  • - Reduce Royal Farm harvest bonus to 25% from 30%
  • - Tune forager rewards/cost
  • - Add back forum link to top of forums page
  • - Make forum quotations more obvious
  • - Fix tool dungeon order request
  • - Fix bug with Inventive Ooze
  • - Fix bug when viewing ooze with no recipe

bananatron Posted 5 months ago

November 2nd 2019

  • - Increase Inspecting Ooze boost value to 4 from 3
  • - Increase Cloning Booth base cost
  • - Change starting energy for oozes when entering combat
  • - Fix forum thread count
  • - Fix repeating image for nav

bananatron Posted 5 months ago

November 9th 2019


  • - Restrict the amount of tea boosts a single ooze can haveĀ 
  • - Fix navigation overlay in the pawn shop
  • - Change recipe for Teas

bananatron Posted 5 months ago

November 10th 2019


  • - Reduce the time new combat encounters refresh to every 15 minutes
  • - Add Depressed Ghost to the pool of eligible hostiles
  • - Increase Fist Bump's (Combat Move) healing amount to 4 from 2
    - Only use first 200 characters on forum list page
    - Fix modal overlay on shop
    - Only allow confirmed users to send chat messages
    - Remove battle link from Castlebrook overworld

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