everyone has access to the same encounters (for interaction/assistance) while restricting excessive farming. Currently, the goods you get from easy combat encounters aren't that good (the prizes scale up rapidly), but the risk is very low for good crews.
Excessive farming isn't as big an issue at lower difficulties, but becomes incredibly broken at the higher ones. With my crew right now, I can crush the 3 skull ones trivially, as an individual! The loot is insaaane.
A limitation in # of combats per day, so you can only do combat so many times per day in the High Seas, would still allow you to interact/assist others, but restrict excessive farming! If you're out of daily combats, then you can't assist (or you can, but you can't get combat rewards).
Spit is currently at a higher rarity, which is why it's better.
My opinion is that it's less interesting than high rarity spells having cool unique effects, rather than just being numerically superior versions of their weaker versions. For example, what if Spit taunts the target, so for the next X ticks they can't target any character besides the one that spat on them?
I agree that rare moves should be stronger, but just having a numerical increase makes it less fun. In my mind, there should be at least a little bit of give and take for some moves. For instance, the new Fist Bump vs Hug. One is numerically stronger than the other, but its usage is limited to certain colors, so that limitation justifies its strength. (The updated Fist Bump is super nuts though)
The idea of rare moves/tomes is something I'd like to have work, but it falls flat in its current state.
A few things about rare tomes could make them work better.
1. Maybe it takes having a massive boss fight with creatures so powerful, it requires multiple players to beat, will drop rare tomes?
2. Tomes should not be clonable!!
3. Tomes for moves you already have can be like turned into some kind of move currency (some like fairy dust) which you can spend to allow the Combat Fairy to teach new moves?
Thanks again and please bear with me while making these kinds of changes (it's slow going as a one-man show)
You got this! I'm down to help out, actually, but I'm a programming noob myself haha